Vibe codingFor games

Vibe Code a Game

Describe a game, play it, and change it by chatting. No setup, no code. Pixelfork writes it, tests it and keeps every version, so you can just vibe.

Free to start · No credit card needed

pixelfork.ai
An idea becomes a playable game. Sped up: it took about 2 minutes.

Say it how you'd say it

No special words. Tell Pixelfork what feels off, in any language, and it finds the code that needs to change.

make the jump floatieradd a boss every five levelsjuicier explosionsmake it feel cozy at nightadd a combo meterthe music should speed up near the end

Vibe coding, without the mess

General AI coding tools can make a game, then leave you fixing it. Pixelfork is built for games, so the vibe keeps going.

Zero setup

Nothing to install, no API keys, no hosting to set up. Open the page and start vibing.

Game-ready from prompt one

Physics, sounds, effects and menus come built in, on real game libraries. Your first prompt gets a real game, not a blank canvas.

It tests its own work

Every change is checked and played in a real browser before you see it. If it would break the game, nothing changes.

Every change is a version

Go back to any version in one click, and name the ones you love. Vibing is safe when nothing is ever lost.

It remembers your rules

Tell it once, like “the fox always stays orange”, and Game notes keeps it through every change.

Plan mode for big ideas

Switch to Plan to talk an idea through first. Nothing in your game changes until you say build.

Questions, answered

Making software by describing what you want to an AI and steering by feel, instead of writing the code yourself. You try it, say what's off, and keep going until it's right.

You describe a game in plain words, play what the AI builds, and keep asking for changes (“floatier jump”, “more enemies”) until it's fun. Pixelfork is made for exactly this: every message becomes a new, tested version of your game.

No. You can vibe the whole way. If you're curious, every game is plain HTML5 and JavaScript you can open in the Code tab (Lite and Pro) and edit by hand.

It's free to start, with no credit card needed. Building and changing games uses credits. Playing and sharing are free, and tweaking in Mechanics (Lite and Pro) uses no credits.

It won't reach your game. Each change is tested in a real browser first, and one that fails is fixed or not made at all, with the credits back. You can also restore any earlier version in one click.

Yes. Publish it as a link anyone can play on a phone or computer, or export it for Google Play.

Just vibe

Your game is one message away