Terms of Service

The rules for using Pixelfork: your account, your games, credits, publishing and what we each promise. Written to be read.

Effective 1 November 2026 Last updated 11 October 2026

The short version

  • Your games are yours. You own what you make with Pixelfork. We only use it to run Pixelfork for you and, when you publish, to show it to players.
  • Publishing shares it. A published game can be played by anyone with the link, and remixed unless you turn remixing off.
  • Credits pay for the AI's work. If a build fails, the credits come back. Add-on credits never expire. Payments aren't refundable, except where the law requires it.
  • Be fair. No illegal, harmful or stolen content, and no abusing Pixelfork or its AI.
  • Who we are. Pixelfork is made by CoRemote OÜ, a company in Estonia. Estonian law applies, and consumers keep the rights their own country gives them.

This summary helps you read the page. The full text below is what counts.

1.About these terms

These terms are an agreement between you and CoRemote OÜ (registry code 17085354, Liikuri tn 16, 13618 Tallinn, Estonia), the company that makes Pixelfork (“we”, “us”). They cover pixelfork.ai, the Pixelfork app and the games you make and publish with it (together, “Pixelfork”).

By creating an account or using Pixelfork, you agree to these terms. If you don't agree, please don't use Pixelfork.

How we handle personal data is explained in our Privacy Policy.

We may update these terms as Pixelfork changes. If a change matters, we'll tell you by email or in the app at least 30 days before it takes effect. If you keep using Pixelfork after that, the new terms apply; if you don't agree, you can stop using Pixelfork and close your account.

2.Your account

You need an account to make games. You sign in with a link we email you or with Google; there are no passwords. Pixelfork doesn't accept throwaway email addresses.

You must be at least 16 years old to create an account.

Keep access to your email and Google account safe: anyone who can open your email can sign in to Pixelfork. You're responsible for what happens in your account, and you should tell us straight away at dev@pixelfork.ai if you think someone else is using it.

One account is for one person. Don't share it, sell it or create accounts to get more free credits.

3.What Pixelfork does

Pixelfork is an AI game maker. You describe a game in plain words and Pixelfork designs it, writes its code, tests it in a real browser and gives it back to you to play. Then you change it by chatting.

AI makes mistakes. A game may not work the way you asked, may contain bugs, or may look like something else. Check your game before you publish or export it, especially before you put it in an app store. Other people can get similar results from similar requests, so AI output isn't unique to you.

We keep improving Pixelfork, so features, limits, models and plans may change. Some features are marked early access; they may change more often or be switched off.

4.Your content and your games

You own your content. “Your content” means what you put into Pixelfork (your requests, chat messages, Game notes and uploaded files) and what Pixelfork makes for you (your games, their code and the images generated for you). As between you and us, it belongs to you, to the extent the law allows ownership of AI-assisted work. You can use your games for anything, including selling them.

What you let us do with it. So that Pixelfork can work, you give us a worldwide, non-exclusive, royalty-free licence to store, copy, process, run, adapt and display your content, and to send it to the service providers who help us run Pixelfork (for example, to build and change your games with AI). This licence lasts as long as your content is on Pixelfork, and for published games also covers showing them to players (see section 5). We and a small team may look at prompts, chats and results to fix problems, keep Pixelfork safe and make it better; the Privacy Policy explains how.

We don't train AI models on your content, and we use AI providers under terms that don't let them train their models on it.

You're responsible for what you upload. Only upload files and describe content you have the right to use, such as your own art, licensed assets and fonts. Don't upload other people's personal data without their permission.

5.Publishing, remixing and reports

Publishing. When you publish a game, anyone with its link can play it without an account. Its name, description, thumbnail, your profile name, the number of plays and the game's files (including its code, which players' browsers load) become public. Players keep seeing the published version until you press Update, and you can unpublish at any time. On Lite and Pro you can make a game Private: only people with the link can open it, and search engines are asked not to show it.

Remixing. Published games can be remixed: anyone signed in can make their own copy of the published version and change it. A remix doesn't include your chat or Game notes, and it shows who it came from. Remixing is on by default; on Lite and Pro you can turn it off, which stops new remixes but doesn't remove copies already made. When you publish with remixing on, you give other Pixelfork users a worldwide, non-exclusive, royalty-free licence to copy, change and publish their remix of your game on Pixelfork, and to export and use it like their own games.

Reports. Anyone can report a published game. We review reports and may take a game down, restore it, or dismiss the report. If you think we got it wrong, write to us.

6.What you can't do

Don't use Pixelfork to:

  • break the law, or make or share content that is illegal where you or your players are
  • make or share sexual content involving minors, content that promotes terrorism, or content that harasses, threatens or incites hatred against people
  • infringe other people's rights, including copyright, trademarks and privacy, or pretend to be someone else
  • make malware, phishing pages, scams or games that collect players' data without telling them
  • try to get around credits, plan limits or security, access other people's accounts or games, or overload Pixelfork
  • use bots, scrapers or scripts to use Pixelfork, unless we've agreed to it in writing
  • try to make Pixelfork's AI reveal its instructions, or copy, reverse-engineer or resell Pixelfork itself

If you do, we may remove content, take games down, limit features or close your account (section 10).

7.Credits and plans

Credits pay for the AI's work: building a new game uses more than a small change. When a request starts, Pixelfork sets aside enough credits for it and then charges only what it used. If a build or change fails and nothing in your game changes, the credits come back. Playing, publishing, remixing, restoring a version, exporting and Mechanics never use credits, and Fix with AI is free when the error is in a version Pixelfork made.

Plans. Pixelfork has a Free plan and paid plans (Lite and Pro) with more credits every month and more features, paid monthly or once a year; on an annual plan, your credits still come every month. Monthly credits are topped up to your plan's amount each month and don't roll over. Add-on credits you buy never expire. The current plans, prices and credits are shown in the app and on pixelfork.ai/pricing and may change; a price change applies from your next billing period, and we'll tell you before it does.

Payments. You buy plans and credit packs from us, and payments are processed by Stripe; we never see or store your full card details. Prices are in US dollars and include VAT where it applies. Paid plans renew automatically until you cancel. You can cancel at any time, and you keep your plan until the end of the period you paid for.

Refunds. Payments are non-refundable. Credits and plan features are digital content that starts as soon as you pay, so at checkout you agree that we start straight away and confirm that you lose your 14-day right of withdrawal. We'll confirm this in your receipt. If a build or change fails, its credits come back automatically. This doesn't affect your legal rights if Pixelfork doesn't work as described: then we'll fix it, or give you a price reduction or a refund, as the law requires.

8.Exports and app stores

You can download your game as an APK to test on Android, an AAB for Google Play, an Android Studio project, or the whole project as a ZIP, depending on your plan.

Exports include Pixelfork's player files and libraries that your game needs to run. You may use and distribute them as part of your game, but not on their own or to build another game maker. Third-party libraries inside are covered by their own open-source licences, which are included with the files.

When you publish a game in an app store, you are its publisher: you're responsible for the store's rules, your game's privacy details, age ratings and any claims about it. Pixelfork keeps each game's Android signing key encrypted, so that updates to your app can be signed with the same key.

9.Pixelfork itself

Pixelfork, including its software, design, AI instructions, starter games, libraries, sound and art packs, and the Pixelfork name and logo, belongs to CoRemote OÜ or the companies we license it from. These terms don't give you any rights to it except to use Pixelfork as described here.

If you send us ideas or feedback, we may use them without owing you anything.

10.Suspension and closing your account

You can stop using Pixelfork at any time. To close your account and delete your data, write to dev@pixelfork.ai from the email you sign in with, and we'll delete your account and data as described in the Privacy Policy.

We may suspend or close your account, remove content or take games down if you break these terms, if the law requires it, or if your use puts other people or Pixelfork at risk. Unless the law or safety stops us, we'll tell you why and give you a chance to respond. If we close Pixelfork or a paid feature, we'll tell you in advance and refund the unused part of any plan you paid for.

11.Warranties and liability

We work hard to keep Pixelfork running well, but we provide it “as is” and “as available”. As far as the law allows, we don't promise that it will always be available, free of errors, or that games will suit a particular purpose.

As far as the law allows, CoRemote OÜ isn't liable for indirect or unforeseeable losses, lost profits, or lost data you could have kept a copy of. Our total liability to you for all claims is limited to the amount you paid us in the 12 months before the claim, or €50 if you haven't paid anything.

Nothing in these terms limits liability that can't be limited by law, such as for intent, gross negligence, or death or personal injury caused by negligence, or your rights as a consumer.

12.Law and disputes

These terms are governed by the laws of Estonia. If you're a consumer, you also keep the protection of the mandatory laws of the country you live in, and you can bring a claim in the courts where you live.

Otherwise, disputes go to Harju County Court in Tallinn, Estonia. Please write to us first; most problems can be solved by email.

If a part of these terms can't be enforced, the rest still applies. If we don't enforce a term straight away, we can still enforce it later. You can't transfer these terms to someone else; we may transfer them to a company that takes over Pixelfork, and we'll tell you if that happens.

13.Contact

CoRemote OÜ, Liikuri tn 16, 13618 Tallinn, Estonia. Registry code 17085354, VAT number EE102879919.

Email: dev@pixelfork.ai

Questions about this page?

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