An AAB (Android App Bundle). Google Play asks for an AAB for new apps; an APK is for installing on your own phone.
How to publish your AI-made game on Google Play
Make your game on Pixelfork, then with Lite or Pro export it as an AAB, the file Google Play asks for. Upload it in the Google Play Console with your developer account, fill in the store listing and send it for review.
Free to start · No credit card needed
Works in your phone's browser · No computer needed
Step by step
What Pixelfork does, and what Google Play asks of you.
- Make and test your game
Build it on Pixelfork and play it until you're happy. Export an APK (free) to test it on your own Android phone.
- Get a Google Play developer account
Sign up in the Google Play Console. Google charges a one-time registration fee and checks your identity.
- Export the AAB
With Lite or Pro, open Export in the preview bar and choose AAB. Pixelfork keeps your game's signing key, so later updates are signed the same way.
- Create your app in the Play Console
Add your game's name, language and whether it's free or paid, then upload the AAB as a release.
- Fill in the store listing
Icon, screenshots and a description, plus Google's forms: privacy policy, content rating and data safety.
- Test, then release
Google asks new personal developer accounts to run a closed test first: at least 12 testers for 14 days. Then apply for production and send your game for review.
What's free, and what Lite and Pro add
Exports never use credits.
Free
- Make, change and play games, on a phone or a computer
- Publish a link anyone can play, with a QR code
- APK to install and test on your Android phone
- Free credits every month, no credit card
Lite and Pro
- AAB to upload to the Google Play Console
- Android Studio project to customize the app
- Project ZIP of the whole game
- More credits every month
On iPhone, games play in Safari; there's no App Store export yet. See the plans
Questions, answered
The AAB comes with Lite and Pro, and exporting never uses credits. Google charges its own one-time fee for a developer account.
No. The AAB is ready to upload. If you want to customize the app, Lite and Pro can also export an Android Studio project.
Change your game on Pixelfork, export a new AAB and upload it as a new release. Pixelfork signs it with the same key.
You do: the game, its code and the files you upload.