Topple Tower
Knock a tower off its island, one ball at a time.
Describe a 3D game and Pixelfork builds it in a few minutes, with real 3D graphics, physics, characters and cars. Play it in your browser, then ship it to Google Play.
Free to start · No credit card needed
You describe the game. Pixelfork brings the 3D engine, the physics and the ready-made parts, and puts them together for you.
Lights, shadows and a camera that follows the action, drawn with three.js, the web's 3D standard.
Things fall, stack, bounce and topple the way they should. Knock a tower over and every block counts.
A character who runs, jumps, climbs, slides and dashes, ready from the first build. You just say what they do.
Drive, drift and leave tyre marks, with recorded engine sounds. Pixelfork builds the road around it.
Drop in .glb models. Pixelfork reads their size and animations, then puts them in the game.
Explosions, sparks, trails, hits and wins: effects and sounds come built in, no extra files.
No engine to install, no code to write, nothing to download.
“A ragdoll hero climbs a windy tower.” Pick Phone or Desktop, and add your own 3D models if you have them.
It designs the game, writes the code, then plays it in a real browser to check it works before you see it.
Play it right away. Ask for changes in the chat, tweak the physics in Mechanics, then publish a link or export for Google Play.
These are made on Pixelfork. Make one like it, then make it yours.
Knock a tower off its island, one ball at a time.
Run, climb and jump across the rooftops to the flag.
Drift through the checkpoints before the clock runs out.
Yes. Describe the game in plain words and Pixelfork writes all of it: the 3D scene, the physics, the controls and the menus. You change it by chatting. If you do code, the game is plain JavaScript you can read and edit in the Code tab (Lite and Pro).
It's free to start, with no credit card needed. Building and changing games uses credits, and playing and sharing them is free.
Physics games (stacking, toppling, throwing), obstacle courses and runners with a 3D hero, driving and drifting games, and arcade games. The look is stylized low-poly 3D, not photorealistic, so games load fast and run smoothly on phones.
Yes. Add .glb models to your game, and Pixelfork reads their size and animations (walk, run, jump) and uses them. You can add your own pictures, sounds and fonts too.
Yes. Pick Phone for an upright game played by touch, or Desktop for keyboard and mouse. 3D games run in the browser, and on Lite and Pro you can export them for Google Play.
Yes, in Mechanics: gravity, speed, bounciness, sizes and more, as sliders that change the game while it runs. It uses no credits. Mechanics comes with Lite and Pro.
It's free, and your idea is saved. You'll land on My games with it ready to go.